what engine do you use - Decreases rate of fire by 80% while holding the Gungine.Īccuracy governs how much the player's bullets deviate from the exact direction of their aim.Liches Get Stitches - Increases rate of fire by 100% for a short time after killing an enemy.Sleuth Out - Decreases rate of fire by 20% while the 38 Special is held.Regular Old Guns - Quadruples rate of fire while the AK-47 or Regular Shotgun are held.Mmmmmmmmm MMMMmm! - Increases rate of fire by 25% while the M1, M1911, or M16 are held.Buckle Up - Continually moving with the Gungine increases rate of fire by 100% so long as the Gungine is held.BEES - Decreases rate of fire by 34% while the Bee Hive is held.
Breakfast Club - Increases rate of fire by 60% while the Wind-Up Gun is held.Synergies that interact with Rate of Fire Increases rate of fire by 20% on its second usage. Maxes out at a 300% rate of fire multiplier. Increases rate of fire by 100% every 250 normalized seconds of continuously shooting enemies. Increases rate of fire for every bullet that hits an enemy. Multiplies rate of fire by 2 while active. Items and Guns that interact with Rate of Fire Item The default Rate of Fire for all characters is 1. Beam weapons specifically have their damage multiplied by the player's RateOfFire stat, as well as it continuing to affect how fast they use up ammo. Most noticeable with fully Automatic weapons, however it does allow the player to achieve higher bullet output with semiautomatic guns via spam-clicking. How fast the player is able to shoot their gun. The Hasted outcome of the Dice Shrine permanently increases Movement Speed by 3.88.Three Sheets - Increases Movement Speed by 1.5 while either the Balloon Gun or Corsair is held.M1 Multi-Tool - Increases Movement Speed by 2 while the M1 is held.In The Mood! - Increases Movement Speed by 1.This buff is removed if the player stops moving or switches guns. Cool Kids Club - While holding the Strafe Gun, moving continuously will increase Movement Speed by 2.Synergies that interact with Movement Speed Increases Movement Speed by 1.5 while held. Increases Movement Speed by 2.25 while held. Increases Movement Speed by 2 when in singleplayer, or while the player's coop partner is dead. Increases Movement Speed by 2.5 while active. Increases Movement Speed by 20% on its first usage. Items and Guns that interact with Movement Speed Item The default movement speed for all characters is 7. How fast the player is able to move around. They are reset at the beginning of every run, and are mostly modified by different items. Player stats are those statistics that most directly affect the player, and gameplay in general. 1.10.3 Synergies that interact with ReloadSpeed while certain guns are held.1.10.2 Synergies that interact with ReloadSpeed.1.10.1 Items that interact with ReloadSpeed.
1.9.3 Other Ammo Capacity Multiplier interactions.1.9.2 Synergies that interact with Ammo Capacity Multiplier.1.9.1 Items that interact with Ammo Capacity Multiplier.1.8.1 Items that interact with Additional Item Capacity.1.7.2 Synergies that interact with Projectile Speed.1.7.1 Items that interact with Projectile Speed.1.6.3 Synergies that interact with damage only while a certain gun is held.1.6.2 Synergies that interact with damage.1.6.1 Items and Guns that interact with Damage.1.5.3 Synergies that interact with Coolness.1.5.2 Items and Guns that interact with Coolness.1.4.1 Items and guns that interact with Health.1.3.2 Synergies that interact with Accuracy.1.3.1 Items and Guns that interact with Accuracy.1.2.2 Synergies that interact with Rate of Fire.1.2.1 Items and Guns that interact with Rate of Fire.1.1.3 Other Movement Speed interactions.1.1.2 Synergies that interact with Movement Speed.1.1.1 Items and Guns that interact with Movement Speed.